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Contact Name
kathryn widhiyanti
Contact Email
kathrynwidhiyanti@gmail.com
Phone
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Journal Mail Official
jags@isi.ac.id
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Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Journal of Animation & Games Studies
ISSN : 24605662     EISSN : 2502499X     DOI : -
Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media rekam.
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 4, No 2 (2018): Oktober 2018" : 5 Documents clear
“Seeing Things” Film Animasi 2D Dengan Teknik Frame By Frame I Dewa Made Yoga Wisara Putra; Agnes Karina Pritha Atmani
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2709

Abstract

The inspiration for this animation is derived from the cowardly nature that is commonly felt by young children who are still brought up to adulthood. From this story the nostalgic effect can be obtained when remembering the silly events that happened first because of fear of being irrational when I was a child, and sometimes being carried into adulthood. Because everyone has experienced it, the message you want to convey can be quickly accepted by all ages.The process of doing animation is divided into three stages, namely preproduction, production, and postproduction. During Preproduction the initial designs such as Storyboard, Character Design, and Layout were made as animated bluepritnt. This part is very important because it will determine the final outcome of the animation, determine how each scene will be seen and also the movement of the camera is one example of the importance of this stage. To determine the duration, animatic is also made in preproduction, which also functions to see whether the animation path per scene can be understood or not. Continued with Production where most of the processing time is taken. This stage is where the animation, background, and coloring processes are carried out. Animation is made by the frame by frame technique that is making an image (frame) then making identical images again and so on to create the illusion of movement. Frame by frame was chosen to get the visuals sought and the familiarity of this technique. Making a background is based on a storyboard from PreProduction, and coloring is chosen by contrasting cold colors. Keywords: Frame, Visual, Frame, Production
“Insomniac Story” Penciptaan Game Berbasis Cerita Emanuel Trisnajati; Arif Sulistiyono
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2710

Abstract

Story-based game "Insomniac Story" is a horror-themed game with the story-based point-and-click adventure genre. This game tells of a girl named Amanda who got a bad experience when she was left at home alone by her parents for several days. Amanda's bad experience was the presence of someone who lurked Amanda at her home.This game raises elements in psychology as a basic concept in the story. The main part of psychology raised in this game is the area related to mental illness that causes disruption of perception of reality. The story in the game doesn't tell clearly whether the mysterious person who terrorized Amanda is real or just hallucinates, and these two possibilities can be accepted as reasonable explanations. Game is one form of delivery media that exists. This "Insomniac Story" game was made with the intention of conveying stories in interesting forms. This game has a playtime of around 10-15 minutes. Horror themes are needed to share supporting aspects in order to show the storyline. Keywords: Game, Story Based, 2D Point-and-Click, Adventure, Horror
“Gadis Kecil” Film Animasi 2D Dengan Teknik Digital Drawing Frame By Frame Lila Dahlia; Andri Nur Patrio
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2711

Abstract

Tells the story of friendship monsters and a little girl who does not look at the race of living things. All living things can be friendly. An initial work as a work was created as a trial in the manufacture of 2D animated series from preproduction to post-production using a tool in the form of a laptop with intermediate specifications.Created with digital 2D non dialogue techniques, although non dialogue is expected the audience can understand what is being conveyed, this is a challenge in making this animated film. For animating, background assets and effects are all done with digital techniques without reducing the art of traditional techniques because in the end the manufacturing process remains fixed by the process of frame by frame which is not much different from traditional techniques. The creation of a 2D animated film "Little Girl" produces a 2D animation work with a total duration of 5 minutes. Keywords: 2D Animation, Digital Drawing, Little Girl
“Belago” Simulasi Strategi Perang dan Ekonomi Dalam Media Permainan Papan Robertus Adi Oktavian; Samuel Gandang Gunanto
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2707

Abstract

In this era, people certainly tend to play digital games, whether on computers, consoles or other gadgets. But no doubt that board games or board games remain the choice of games that entertain a number of circles. Board games that still exist today played by people such as Chess, Monopoly, Uno, Ludo, Snake Ladder, and others are examples of the many board games that can still be enjoyed.According to Boardgame community data on the www.boardgame.id website, the number of board game enthusiasts in 2017-208 is increasing because more and more indie developers are starting to create board games with creative ideas, which attract the attention of board game enthusiasts to try and play with his friends. With this in mind, the design and creation of a board game called "Belago" or fighting in Palembang, which can be enjoyed and played by people, carries the theme of economic-based inter-kingdom warfare. Keywords: Boargame, game, belago, ekonomi
“Llop Mougn” Film Animasi 2D Dengan Teknik Rotoscope Oktivani Anggia Rahmalita; Mahendradewa Suminto
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2708

Abstract

Bedwetting habits are things that must have been experienced by everyone, especially young children, and various methods were taken to stop this. The lack of knowledge of some people in the past will be something that believes in myth. The myth of biting the navel by dragonflies is believed to stop the bedwetting habit. This is what then based on personal experience raises the idea of creating animated films because they are interesting and unique. added by using a combination storyline. Unify real events with dreams.The animated short film "Llop Mougn" tells a girl who believes that the myth of a belly button bitten by a dragonfly can stop the bedwetting habit, but when she does, she still wet the bed. The story is presented in the form of an animated 2D short film with an experimental genre, because this animated film has a plot that tends to jump and random plots so that it is not too easy to understand because in this film it does not tell the intent directly.The creation of this work uses the rotoscope process to explore techniques and get the results of a more realistic movement to get a different impression on the film. Keywords: bedwetting, experimental, rotoscope

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